Organizer: Eric Bergman, then Sun Microsystems
- Arnold Lund, Microsoft Corporation
- Hugh Dubberly, Dubberly Design Office
- Bruce (Tog) Tognazzini, Nielsen Norman Group
- Stephen Intille, MIT Department of Architecture
- Bill Buxton
AbstractThis panel explores the impact video and film visions of the future have had on the user centered design, with a focus on the role of corporate vision pieces from recent decades. Two video vision veterans join us: Hugh Dubberly, co-author of Apple’s “Knowledge Navigator” and Bruce Tognazzini, creator of Sun Microsystem’s “Starfire”. We concider how far the CHI community has anticipated or created the future. Are we better off having created these visions, or are they costly exercises with little or no reward? Lastly, we view excerpts from several Hollywood films to ask if they teach us something envisioning the future.
- Knowledge Navigator, Apple Computer (1987), [5:45]
- Starfire, Sun Microsystems, 1994
- The secret life of Dr. WhatsOn, Nokia, 2000
Extended Summarywikipedia: Knowledge Navigator
Driving questions for Sun as a networking company:
- How can we make use of the internet?
- How can someone create a presentation in a couple of minutes?
- Competition for idea gathering
- Separate design from creating the prototypes
- Starfire was about 1/2 mio $. With todays technology the same could be done for about 100,000 $.
Bill Buxton: compared HCI education with art school and film school. What is the equivalent of sketching in interaction design? Copy existing work before you can apply the techniques to your ideas.
A sketch without a social life is not a sketch. A sketch needs a place to live.
A cork board is the place to store sketches. Hence electronic cork boards are needed for interaction designers.
All levels of fidelity.
- Stephen Intille's Concept Video Clip List
- MIT’s collected visions of Homes of the Future
- Videos in User-System Interaction, Matthias Rauterberg
- Videothek von Horst Oberquelle
- My humble video collection
- The Real Paul Jones, Mar 2005