Deutsche Version

Gesellschaft für Informatik HyperKult XX – Trivialization

Lüneburg, July 7-9, 2011

Leuphana Universität Lüneburg, Germany
Rechen- und Medienzentrum und Institut für Kultur und Ästhetik digitaler Medien
21335 Lüneburg > Scharnhorststr. 1 > Gebäude 7 > Raum 215

leuphana.de/hyperkult

sponsored by Gesellschaft für Informatik e. V. (GI), working Group Computers as Media

Computers are extremely complex machines for which, since early times, their inner workings have to be hidden behind interfaces in order to use them. Software engineering and interface design have developed strategies of information hiding and functional segmentation to accomplish this. Systems like Doug Engelbart's NLS, Ivan Sutherland's Sketchpad, Alan Kay's Dynabook, the Graphical User Interfaces, the iTunes Store, Facebook and Cloud Computing are examples of highly complex designs that show simplicity at their surface. People are not expected to know anything about what goes on at the backend.

But surprisingly and on top of usual simplifications a new mode of design appears along with mobile devices and capacitative screens: the trivialization of information processes. Devices with technical specifications that personal computers possessed ten years ago, without cables, keyboards or mice, mimicking chocolate bars and slates formerly known as equipment of first graders now seduce us to once again paint with our fingers and grope for the objects of our desire. And we are content and buy these gadgets, millions a day. Things are easy once again, much easier than we would ever accept them to be on a conventional PC. Trivialized users are happy to touch what they have learned to desire from the screen. The haptic replaces the visual and the intellectual as if to compensate for the loss of the material that computers imposed on us. And this renders the wonders of shortly elapsed times, like the interactivity of media art, to become 99 Cents worth's items in an app store. Is there anybody who is still taken by surprise? Is it really all that trivial?
But: trivialization is in no way trivial. Programming stays in between of art and magic and what we meet here are highlights of these skills that are admirable in every aspect.

This trend even prevails in the information systems at large, especially those of highest acceptance: Google's Page Rank replaces significance, iPods don't want to be computers, Facebook utterly trivializes friendship, hopefully taken metaphorically by everybody, Cloud Computing hides responsibility for data.

Does the computer become a trivial machine, the "love affair of the western culture", as Heinz von Foerster put it? It is the feuilleton that is now the place for criticism of the digital, not the corner of those capable of reading assembler code? Isn't there anything left be looked behind? Has everything really gotten that trivial?

Program

Thursday, 7-July-2011
09:00 Anmeldung
10:50 Eröffnung
11:00 Claus Pias und Jan Müggenburg Trivialität und Freiheit. Eine Menschenfassung der 1960er.
11:45 Stefan Werning Gamification -- Zur funktionalen Ausdifferenzierung von Spielformen und deren Rückwirkung auf das Spiel
12:30 Mittagspause
13:30 Michael Straeubig Essenz, Vereinfachung, Trivialisierung? Minimalisierung als Methode
14:15 Sebastian Felzmann Blackbox Game -- Der Verlust des Interface
15:00 Kaffeepause
15:30 Luca Di Blasi Faceshop -- Ökonomische Erschließung der Freundschaft durch Facebook
16:15 Julia Dombrowski Online-Dating -- Trivialisierung der Liebe oder kontemporäre Variante der Partnersuche?
17:45 Präsidium der Leuphana Universität Lüneburg Begrüßung
Frieder Nake Laudatio auf Prof. Ivan Sutherland
18:00 Ivan Sutherland The Art of Engineering and the Engineering of Art
19:00 Stehempfang mit Sekt und Fingerfood
Friday, 8-July-2011
10:00 Arne Till Bense @jon_gilb Triviale Instrumente -- Mapping als Differenz?
10:45 Kaffeepause
11:15 Yasuhiro Sakamoto Interface für Streichquartett ohne Menschen
12:00 Rolf Großmann Triviale Samples -- Von der elektronischen Avantgarde in die Charts
12:45 Mittagspause
13:45 Till A. Heilmann Taste und Finger. Anmerkungen zum Begriff des Digitalen
14:30 Matthias Müller-Prove @mprove Zurück in die Kindheit -- Infantilisierung im UI Design, slides
15:15 Kaffeepause
15:45 Heinz-Günter Kuper "It's Just Common Sense": Die Trivialisierung des Menschenverstands durch die Künstliche Intelligenz
16:30 Jörg Pflüger Möglich ist alles
17:30 Jörg Klußmann und Studierende
Demanding Supplies -- Nachfragende Angebote
Kunstraum der Univerisät Lüneburg
Controller Jam
20:00 Abend im Biergarten
Saturday, 9-July-2011
10:00 Margarete Pratschke Die "billige Pracht" der Sichtbarmachung -- Die Geschichte grafischer Benutzeroberflächen zwischen Sehen und Verbergen -- …oder: über Konjunkturen der (Bild)Kritik des Trivialen
10:45 Claudia Becker "Lob der Oberflächlichkeit" -- Für eine Philosophie der Benutzeroberfläche
11:30 Kaffeepause
11:45 Tanja Döring Das Triviale ist komplex: wie viel "Realität" braucht die Realitätsbasierte Interaktion?
12:30 Susan Grabowski und Frieder Nake concrete | conceptual | computational in art & trivialization in computing
13:15 Sitzung der Fachgruppe "Computer als Medium" des Fachbereichs "Informatik und Gesellschaft" der GI e. V.
Demos and Exhibition
Marius Brade "Es gibt Reis!" - wie Substanzen aus dem Alltag Multitouch- Oberflächen vereinfachen können.
Lukas Grundmann, Marie Kemper, Tilman Kollin, Nora Unger iSwagga
Johannes P. Osterhoff @masterhare Interface Art vs. Interface Trivialization
Stefan Riebel e43517.net
Hartmut Sörgel Alles nur Wörter

Videos

Hyperkult XX - Videos