Matthias Müller-Prove /mprove/ is an independent interaction designer and human computer interactivist. He is an experienced public speaker and author on the areas of innovation, interaction design, and media theory. Matthias shares his insights and methodology of 20+yrs designing professional desktop, web, and mobile interfaces for international operating companies at design and brand institutes.
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Inventions and ideas are fairly easy compared to success in the market. You need both sides for innovative products and services. Understanding the user and customer is key to sucess.
Resources on the idea of innovation /2016

An Urania. Blick. Zurück. Nach Vorn. /2016

Recipe for Creativity à la mprove /2013

Aufmerksam für das Gewöhnliche – Aufmerksam für die Innovation /2015
Ivan Sutherland on Research and Fun /2005
I’ve been a "senior software development product manager" and "user experience principal" at Oracle. Due to the acquisition of Sun, I am also the "last user experience architect of Sun Microsystems ever". Here are a few resources that I find extremeley relevant and inspiring in order to position a design team in an organization and to develop a strategy for the business.

Ten Bellies and No Brain /2015
Ivan Sutherland on Leadership /2006
The Maryland Way by Ben Shneiderman /1993
Usability im Unternehmen, Kapitel 4 aus Usability Praktisch Umsetzen, Hanser 2003
Dr. Gerhard Wohland: Kulturbeobachtung – ein Element dynamikrobuster Höchstleistung /2007
Interaction Design is means to a great user experience. The intimate relation between humans and machines can foster creative insights and establish a strong brand.
A nearly one page summary of design rules by Jef Raskin /2002
Patterns ::

Back to Childhood – Infantilisation of UI Design /2011
Zurück in die Kindheit – Infantilisierung im UI Design /2011, 2012

adc - app design critique /2015
The user experience design approach does not need to be limited to digital products and services. UX Thinking can be applied to live events (conference experience), communities (social experience), exhibitions (scenography), companies (employer branding, feel-good management), cities (urban ux), and much more…

x-Experience /
UHH 13,
UXCampHH 12
Digital technology is becoming part of our human culture like reading and writing. As we are in the midst of the revolution, my aim is to understand, comment and drive the shift. Computer and information science is – more than ever – a social science. We develop systems for people. Therefore, we are responsible for the consequences on our culture. This is what it means to be a human computer interactivist.
Beyond HyperLocal /2015

Gesellschaft und Informatik – Vom Verstand zum Algorithmus /2016
Joseph Weizenbaum:
Social and political impact of the long term history of computing /2007
Hermann Maurer: Technological Dreams & Nightmares /2005

Raum Schiff Erde – congress for digital philosophy, experience design, and net culture

Vom Persönlichen Computer zum Sozialen Medium. Paradigmenwechsel der Mensch-Computer-Interaktion. Kapitel 5 aus Mensch-Computer-Interface. Zur Geschichte und Zukunft der Computerbedienung, transcript 2008
If we do not know where we ar coming from, we do not know where we are heading.

Vision and Reality of Hypertext and Graphical User Interfaces /2002
A Personal Computer for Children of All Ages by Alan Kay /1972
Back to the Future – The Way to a Personal Dynamic Medium for Creative Thought at reboot7 /2005

Dueling Interaction Models of Personal-Computing and Web-Computing at reboot9, at MEDICHI /2007
60 Jahre nach Memex: Über die Unvereinbarkeit von Desktop- und Web-Paradigma /2005
Co-Evolution of Humans and Tools at reboot11 /2009

Desktop and Web – Media for Creative Thought – At Least Sometimes /2009

Slideware. Kommunikationsmedium zwischen Redner und Publikum, Kapitel 2 aus Powerpoint, Fischer 2009
I am currently teaching at the Brand Academy in Hamburg and at the Vitruvius Hochschule. It is gratifying to build an interaction design curriculum based on 20 years of experience and research.
Mit Interaktionsdesign zur User Experience /2013
Interaktionsdesign in der Software- und Web-Entwicklung /2009
Informationsarchitektur – ein Überblick über Konzepte und Methoden /2008
Learning in general