Matthias Müller-Prove /mprove/ is an independent interaction designer and human computer interactivist. He is an experienced public speaker and author on the areas of innovation, interaction design, and media theory. Matthias shares his insights and methodology of 20+yrs designing professional desktop, web, and mobile interfaces for international operating companies at design and brand institutes.
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Inventions and ideas are fairly easy compared to success in the market. You need both sides for innovative products and services. Understanding the user and customer is key to sucess.
I’ve been a "senior software development product manager" and "user experience principal" at Oracle. Due to the acquisition of Sun, I am also the "last user experience architect of Sun Microsystems ever". Here are a few resources that I find extremeley relevant and inspiring in order to position a design team in an organization and to develop a strategy for the business.
Ten Bellies and No Brain /2015
The Maryland Way by Ben Shneiderman /1993
Usability im Unternehmen, Kapitel 4 aus Usability Praktisch Umsetzen, Hanser 2003
Dr. Gerhard Wohland: Kulturbeobachtung – ein Element dynamikrobuster Höchstleistung /2007
Interaction Design is means to a great user experience. The intimate relation between humans and machines can foster creative insights and establish a strong brand.
A nearly one page summary of design rules by Jef Raskin /2002
The user experience design approach does not need to be limited to digital products and services. UX Thinking can be applied to live events (conference experience), communities (social experience), exhibitions (scenography), companies (employer branding, feel-good management), cities (urban ux), and much more…
Digital technology is becoming part of our human culture like reading and writing. As we are in the midst of the revolution, my aim is to understand, comment and drive the shift. Computer and information science is – more than ever – a social science. We develop systems for people. Therefore, we are responsible for the consequences on our culture. This is what it means to be a human computer interactivist.
Beyond HyperLocal /2015
Joseph Weizenbaum: Social and political impact of the long term history of computing /2007
Raum Schiff Erde – congress for digital philosophy, experience design, and net culture
Vom Persönlichen Computer zum Sozialen Medium. Paradigmenwechsel der Mensch-Computer-Interaktion. Kapitel 5 aus Mensch-Computer-Interface. Zur Geschichte und Zukunft der Computerbedienung, transcript 2008
If we do not know where we ar coming from, we do not know where we are heading.
Co-Evolution of Humans and Tools at reboot11 /2009
Slideware. Kommunikationsmedium zwischen Redner und Publikum, Kapitel 2 aus Powerpoint, Fischer 2009
Learning in general